Make complex workflows easier to follow with UI animation
Trusted by billion-dollar enterprises and YC startups on Demo Day
Selected UI animation projects
A proven UI animation partner
for complex digital workflow
300+
120+
700+
UI animation
is no longer optional
A complete UI animation production
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Day 1 to 3
Free sample
You send the interface you find hardest to bring to life. We create a sample to show how we'd approach it. -
week 1
Design review
We go through your existing UI, screens, states, and interactions, and work out exactly what needs to move. -
week 1
Interaction map
We map out every transition and state change, giving you a clear view of the final animation before anything moves. -
week 1
Interaction map revision
We refine the map based on your feedback and lock the direction before animation starts. -
week 2
Animation
The approved interactions are animated, refined, and combined with sound design. -
week 3
Video revision
You review the draft with timestamped feedback, and we refine it until it's ready. -
week 3
Delivery
We deliver the final files, source files, and any versions needed for your platforms.
Keeps people moving
Easier to navigate
Shows your personality
Holds people through sign-up
Work with us your way
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You have a defined brief
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One off or occasional need
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Want upfront cost clarity
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You need output every month
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Want a dedicated team
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Predictable monthly budget
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Campaign bursts, not every month
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Want a team on standby
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Large budget, flexible timing
Got questions?
We've got answers
We want to make sure you feel confident that our service is right for you. Here we’ve looked to address some commonly asked questions. If you have any more specific questions, don’t hesitate to get in touch with a member of the team.
UI animations, often called micro-interactions, are small pieces of motion built into the interface of an app or a website. They respond to what the user just did.
That's the difference worth holding onto. A UI animation isn't a transition between pages, it's a reaction. You click a button, the button animates, and that movement tells you the app received your input and something is happening. Without it, people aren't sure anything registered.
It goes well beyond button presses. There's motion to confirm something succeeded, motion to show an error, motion for loading and progress, and motion that makes navigation legible. All of it sits inside the interaction rather than on top of it, which is why it cuts down how much a user has to read to understand what's going on.
UI animation lives inside your product, where real users interact with it. A product video is a recording or an animation of your product, made to show people what it does before they use it.So they're bought for different reasons. You buy UI animation to make the product easier to use, and you buy a product demo or an explainer video to make people want it. The files are different too, since UI animation is handed to your engineers as code or a Lottie file, while a video is handed to your marketing team as an MP4.
You get production files your engineers implement, which usually means Lottie JSON or dotLottie, a Rive file when the animation needs real logic, or spec and code snippets for a native build.
A video file is not UI animation, whatever a studio's page calls it. If the answer to "what do we receive" is an MP4, your developers still have to rebuild the thing from scratch.
We work in Figma, Rive and Lottie, so what arrives drops into your build. If your team has a performance budget or a maximum file size, tell us at the start and we build to it. Our guide to UI animation tools from Lottie to Rive compares the formats properly.
Use Lottie when the animation plays or responds to a simple trigger, like a loading state, an icon or a scroll-linked sequence. Use Rive when the animation needs to behave differently depending on what the user has already done.
Rive runs a state machine, so the motion can branch, which suits interactive components and in-product characters. Lottie is lighter to produce, easier to hand over and supported almost everywhere, which is where most product work lands. Tell us what the animation has to do and we'll say which one fits.
Your Figma files or a link to the live product, plus the flow you want animated. One call with a designer or a product engineer is usually enough.
The useful detail is what the animation has to communicate, like whether a state is loading, succeeding, failing or waiting for input. That decides the timing far more than the visual style does. If you have a design system, send it, because the motion should follow the same rules as the rest of your components.
Measure it against the task, not the look. The usual signals are task completion rate, time on task, drop-off at the step you animated, and support tickets about that step.
Onboarding and empty states are the easiest places to see a difference, because you can compare completion before and after. Loading and progress indicators are measured by abandonment during the wait rather than by anything that happens after it. If an animation can't be tied to a step in a flow, it's decoration, and it's the first thing we'd cut.
Across the market, freelancers typically charge $80 to $200 an hour, and an agency quoting a full product-wide motion system across multiple screens can land anywhere from $15,000 to $80,000 or more. Those are two different purchases, which is why the range looks so wide.
Four things move the number. The deliverable format, since production-ready Lottie or Rive files need testing across devices. Component complexity, because a multi-screen onboarding flow with gesture transitions is a different job from a hover state. Developer collaboration, since handover and timing reviews take engineering time on both sides. And where the team is based.
Our pricing is published, and there are three ways to buy, including creative credits if you need a handful of interface animations rather than a whole system. Tell us what you're building and we'll say which one fits before you commit to anything.
Judge a studio on whether it behaves like part of your product team. A studio worth hiring asks what the interface is for, pushes back on animations that don't do a job, and cares about how the files get implemented rather than how they look in a showreel.
Start with the handover, because that's where these projects usually go wrong. A mockup that looks beautiful in a design file and can't be implemented is a cost, not a deliverable, so ask what format the animation arrives in and confirm your engineers can use it. Then check that they've animated real shipped interfaces rather than concept screens, that the pricing is visible before a call, that you own the finished assets, and that the review process iterates instead of delivering once and disappearing.
The last check is the most useful one. Ask any UI animation service provider to show you something on your own product before you sign. Ours is a free custom sample built on one of your flows, back within 48 hours, with a 14-day money-back policy behind it.
Read portfolios carefully, because a showreel of pretty motion tells you very little about whether it works inside a product. Look for interface work rather than video work, and ask whether the animations actually shipped.
Ours sits in three areas. Micro-interactions and system feedback, meaning buttons, toggles and progress states that acknowledge what the user did the moment it happens. Loading and progress indicators, which hold attention while something processes. And navigation and onboarding sequences, which direct attention and make multi-step flows easier to follow.
Seven of our published customer stories include UI animation work, which are ClickUp, TaskNet, Kuberno, Open Money, Mirakl, Y Combinator and Sealit. Open Money is the closest to pure interface motion, built as lightweight animation that improved the experience without slowing the site down.
Transitions preserve context. When a screen changes abruptly, the user has to work out what just happened and where everything went, and a well-timed transition carries them across that gap.Done properly, that means less effort spent tracking your own position in an app, attention guided to the thing that matters on the new screen through timing rather than a label, and an interface that feels responsive because every action gets a visible confirmation. It also affects how people judge the company behind the product.
The specialist part is mostly restraint and performance. Knowing which transitions earn their place, and keeping them light enough to stay smooth on a mid-range phone. An animation that stutters is worse than no animation at all.
Mobile is where UI animation matters most, because the screen is small, context switches are constant and there's no room for explanatory text. Motion carries the load that copy carries on desktop.The work usually runs in a sequence. Flows and transitions are prototyped first, so the movement can be judged in context. Then the detailed micro-interactions and easing curves are built. Then everything is exported as lightweight files your developers render natively rather than as video.
For mobile products that covers loading indicators and progress bars, navigation transitions, animated buttons and toggle states, and onboarding walkthroughs that show a feature instead of describing it.
Specialists are rarer than they look, because most animation studios make video and treat interface work as an offshoot. The test is whether the agency delivers files your engineers implement or renders you a picture of an interface.
We build in Figma, Rive and Lottie and deliver production files, covering loading indicators, navigation expansions, micro-interactions, logo animation and interface sequences. The workflow starts with a free custom sample, then production, with a 14-day money-back policy throughout.
UI animation services come from specialist product motion studios, full-service design agencies and freelancers. We work with product teams across the US and the UK, so working across those time zones is routine here.
What we deliver is the interface motion itself, meaning micro-interactions, loading and progress indicators, navigation states and onboarding sequences, plus logo animation and product demos when the same brand needs them. Because it's built in Figma, Rive and Lottie, your developers receive a production file rather than a video of an idea.
You can see it on your own interface before committing, since a free sample comes back within 48 hours and the pricing is published rather than quoted on request.
There are three honest routes at startup stage. Freelance marketplaces are cheapest and work well for isolated assets like one animated icon or a single Lottie file, with the trade-off of vetting time and no cover if the person disappears.
Free and low-code component libraries are the other end, giving you production-ready animated components to drop into a React build at no cost, which is genuinely the right answer if you have a developer who enjoys it. Design subscriptions and specialist studios sit above both and cost more, because you're buying a system rather than a file. We compared hiring in house with a design subscription if you're weighing that up.
If you need one animated icon next week, take one of the first two options. Come to us when the interface has to behave consistently across dozens of states and nobody internally has the hours to hold that together.
Yes. After a short call we'll animate one of your own flows as a free sample within 48 hours, and you never pay for it.
You don't need a brief or a spec to ask. The sample shows how we'd handle your interface, including the file size and the format your developers would receive, and there's a 14-day money-back policy if you go ahead and it isn't right.